Jack Tsai Studio
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  • About Me
  • Projects
    • aHEAD
    • VFX: Toon & Silhouette
    • BSP & Deferred Rendering
    • Augmented Reality for news
    • TomoTalk
    • Drawing Together
    • Constraint-based 3D model deformation
    • The Detection of the Image Orientation
    • Flag Flag Revolution
    • 2D Image Morphing Implementation
    • A Re-convertible Color Transfer and Its Quality Measuring with Statistic Approach
    • TomoStage
    • The crossing
    • Help Harold
    • Immigration customs
    • Old men and The Sea
    • F.R.A.P.S
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VFX: Toon & Silhouette

  • Project period:  July 2012 - Feb 2013
  • 3ds Max SDK, Mel script, DirectX, HLSL, CUDA, Multithread
I have experiences in programming with Maya and 3ds Max, including script programming and plugins development. Recently, I have implemented a real-time silhouette shader for cartoon rendering which is based on the V-Ray renderer. I implemented the shader with HLSL but integrated to V-Ray renderer in 3ds Max to b the boost rendering performance and keeping the quality. 
The both effects are applied to the production pipeline of the Japanese cartoon animation.