Brothers in the storm
- Oct 2014 (3 weeks teamwork)
- Unity3D, PS Move, Photoshop, After Effects
- Round 4 project of "Building Virtual World", the class of Entertainment Technology Center at Carnegie Mellon University
- Co-Producer / Game designer / Artist
For Round 4 in BVW ("Building Virtual World", the class of Entertainment Technology Center at Carnegie Mellon University), we are requested to tell a great story. The gameplay is not the most important, we should let guests get the best experience from our story as the first priority. However, some simple gameplay can be a way to help player to experience the story more engaged. So, we designed our story first, then consider how to make guest to participated in part of the story.
Our story is about two brothers to hunt the big fish. We let two guests as light man and fish man to experience the collaboration of hunting. Even they got the fish, the fish man was suddenly swallowed by giant waves in the storm, and the guest will feel disappointed for them....
I was co-producer in this project, I was responsible for animation in Unity3D, game level design and props making. We made two props, light and spear, to make guest feel more engaged. Because I have programming background and know how artists work, I am easy to understand their angle, that really helps me as the producer to make sure the best teamwork.
Our story is about two brothers to hunt the big fish. We let two guests as light man and fish man to experience the collaboration of hunting. Even they got the fish, the fish man was suddenly swallowed by giant waves in the storm, and the guest will feel disappointed for them....
I was co-producer in this project, I was responsible for animation in Unity3D, game level design and props making. We made two props, light and spear, to make guest feel more engaged. Because I have programming background and know how artists work, I am easy to understand their angle, that really helps me as the producer to make sure the best teamwork.